Wednesday, November 19, 2008

_______ of War?

After waiting far too long for Gears of War 2 to be mailed to my home, (props to Future Shop for waiting a full week before starting the shipping process and to the Canadian postal service for not working on Saturdays), I've finally played through the single player campaign. Aside from having an absolute blast, there's something I began to notice around halfway in: Gears of War 2 has a lot in common with the God of War games.

In terms of level structure the games are quite similar, (especially once you go underground). Gears of War 2 and God of War both create breathtakingly epic environments, but put you on an ultra-linear, almost claustrophobic path through them. Both games utilize super-simple puzzles or minigames from time to time to break up the standard action gameplay. Both games involve rooms full of enemies where the exit will not open or appear until all enemies have been defeated. The civilizations represented in both Gears of War and God of War have a ridiculous fixation with switches and pressure plates.

(SPOILERS IN THIS PARAGRAPH) In Gears of War 2 the bosses also seem to draw directly from the God of War school of design. Seriously, taking down Skorge boils down to not aiming, not shooting, not moving, but just PRESS 'B' RAPIDLY. The bosses in the original Gears of War resembled classic FPS bosses, the sort you might see in Doom or Quake where you unload boatloads of ammo until you find a weak point, then unload more boatloads of ammo into the weak point while not dying, (think of RAAM or the corpser). In all honesty, while fighting the Leviathan, (though it was undeniably fun and one of the more graphically stunning enemies to date), I may as well have whipped out my blades of chaos and fell to my knees yelling "ATHENA!!!!!."

2 comments:

Thomas Mulrooney said...

Is the online multiplayer mode worth it? I heard that there were loads of problems when people try to connect to a game. Plus, I wasn't overly impressed by the first games multiplayer. I loved the co-op mode though!

Brandon M. Smith, Esquire said...

The existing multiplayer modes from the first game have been expanded and streamlined, while several new gametypes have been added such as horde mode and submission which are both fantastic. The move from eight to ten maximum players also makes a big difference.

Unfortunately, the matchmaking did take forever at launch. A patch has since come out that has significantly reduced the wait for multiplayer matches but it still takes too long. If you have enough friends who play and can skip matchmaking altogether than the whole process is much less painful.