Thursday, January 15, 2009

Dead Space

It's 1:30am and I'm wandering the corridors of a derelict mining ship. The only sounds are my own ragged breath, muffled by my helmet and an occasional metallic clank as the ship falls apart. I am Isaac Clarke, an engineer sent to repair the Ishimura, a huge 'planet cracker' class starship, but I have bigger problems now. Most of the crew of the Ishimura is dead, missing or worse. It seems some sort of infection has turned many of them into monstrous creatures who want nothing more than to paint the ship red with my blood. To make matters worse the shuttle I arrived on has been destroyed, most of my own crew are dead and my girlfriend is somewhere on this ship, hopefully alive.

I've finally found time to play Dead Space and I'm midway through the fourth chapter. As I played through the first chapter I had doubts as to whether or not I'd be able to get into it, but the further I progress, the more I'm drawn in. Between the audio, video and text logs and my communication with the remainder of my ship's crew, I feel drawn in not only to finding out what happened on the ship and escaping with my life, but also interested in the several subplots that revolve around my own crew and the crew of the Ishimura.

If I wanted to say there is a gimmick to the game I guess it would be be that each enemy has specific points that must be targeted, but it doesn't feel like a gimmick. In fact, I find it to be an inspired decision on the part of the designers. Not only does it make you adapt your strategy based on what sort of enemy you are faced with, but each time you encounter a new sort of enemy it becomes a miniature boss battle where you must find the weakness and exploit it.

I also find myself enjoying the adventure/RPG aspects of the game. Between being a completionist and the habits I've cultivated having played many adventure and survival horror games I explore every nook and cranny of the environment and I am generally rewarded for my efforts not only with the usual health and ammo packs but schematics for new weapons and armor and nodes. In Dead Space 'nodes' are what allow you to upgrade your weapons with greater damage, ammo capacity, rate of fire, etc. or armor with more health or oxygen capacity. The weapons you use and how you use them can be customized to fit you style of play. I have opted so far to put all my nodes into my armor and the starter weapon: the plasma cutter because I like to play defensively, often luring one enemy down a hallway at a time and wearing them down as they follow me.

The only thing that has bothered me about the game so far is the ridiculously contrived situation that my character is in where he has to go from one point to another on the ship fixing every damn system imaginable. I know that this is a common theme in sci-fi suspense movies and games, but if there is a single working system on the entire ship the Ishimura, I am not aware of it. The game so far has been one of 'go here and fix this immediately life-threatening problem... oh now that you've fixed that one, this other new urgent and possibly fatal problem has cropped up so fix that one too.' I can let it go but it would be nice to throw some variation in.

As I said, I am only on the fourth chapter, which is only about one-third of the way through the game, so I certainly cannot comment on the total package. I am confident, however, in saying that any fan of survival/horror or sci-fi/horror/suspense films, (Alien, Sunshine, Event Horizon, The Black Hole, etc.), will want to give Dead Space a shot. Beyond that, I'll have to hold off until I've finished the game before giving my final opinions.

1 comment:

Anonymous said...

A great game and a great surprise, EA really surpassed themselves this time.