Wednesday, August 27, 2008

Swimming with the Fishes

I stumbled upon a game online today called Fish Tycoon. The price for a full, legitimate copy of the game is $20. Not only do I have trouble understanding why anyone would pay $20 for this game, I have even more trouble existing in a universe where anyone would pay $20 for Fish Tycoon, yet people take up arms over paying only $15 for Braid or Castle Crashers.




Anyway, when I hear the name "Fish Tycoon," I think of something more along the lines of this...

Friday, August 22, 2008

A Couple Things the Force Unleashed demo needs

1. Limb dismemberment. Even Jedi Knight 2 had it, (and was still rated Teen, no less!), so there's no reason why this shouldn't have some good old fashioned severable limbs... and heads and torsos. Seriously, Star Wars has a rich history of dismemberment, (Darth Vader, Luke Skywalker, Darth Maul, Jango Fett). Even if the developer or publisher doesn't want to include blood, a lightsaber shouldn't leave people whole.

2. Bodies and Objects that don't disappear within 3 seconds. When I lay waste to an army of stormtroopers, I just don't feel like the badass that I should unless I can wade through the corpses and bits of destroyed tie fighters once I'm the last man standing. Of course there are technical limitations, but having a freshly fallen enemy fade away instantly is jarring when paired with the physical realism that Lucasarts is trying to accomplish with their game engine.

3. Boss battles that don't involve quick time events. I shouldn't have to explain this one. Whatever. Having the climax of the demo take away direct control of the character is a weak decision. Who knew that the weakness of an AT-ST is pressing X, Y, B, Y, A, A in that order. I felt more like I was playing a hacking mini-game than unleashing my unholy Sith fury on a mechanized engine of destruction.

QTE's worked in Shenmue, (at least I thought so), because they were worked into the overal cinematic nature of the game design. Essentially every game since that has used them in a manner that is totally incongruous to the game design and if there is something that really pisses me off it's shoehorning an element into a game when it doesn't belong.


There is precedent for Star Wars games with severable limbs.

Wasting Time

I'm waiting for the Star Wars: The Force Unleashed demo to download on the Xbox, and in the meantime I've been playing Half-Life 2: Episode 1. This is the third time that I've had to start it from the beginning due to unfortunate circumstances (and poor planning). I began playing it after purchasing The Orange Box when I still lived in NC. I wasn't too pleased with the first hour or two but I thought it was just starting to get interesting, (after the fight with the ant-lion queen), when I had to pack up for my move to Canada.

Once in Canada and without my framerate-destroying desktop, (shipping it up here was a much longer process than it should have been), I found myself hungry for games but without a machine capable of playing them. Fortunately the Half-Life 2 engine scales wonderfully to lower-spec systems so I loaded up Steam on my laptop and installed Episode 1. What the heck, right? It only meant re-playing through an hour or so. I loaded the game, dialed down the graphics and away I went.

Of course, no sooner than I get into playing, my boxes show up from NC. The motherboard in my desktop had been mortally injured en-route so I took a day off from gaming to pick up a new motherboard as well as a new hard drive because I'm a compulsive bastard and dove into my computer's guts. After reinstalling Windows, drivers, etc., my computer was blowing away games faster than ever. I couldn't help myself but in re-installing my games it reignited my interest and I began to re-play through several of them, pushing Episode 1 to the back of my mind.

That's where Half-Life 2: Episode 1 remained until today as I mulled over what I should do while waiting for my download to complete. I sat at my computer, loaded up Steam and proceeded to play Episode 1 again, from the beginning, for the third time. Could I have just played it on the laptop? Yeah, sure, but why play with the graphics turned down when my desktop can handle running it with 5000x antialiasing and anisotrophic filtering?

Let me tell you, the first time I played the first hour or so of that game was boring and repetitive, the second time was downright tedious. This time I should have been getting paid for that shit because it felt like work. I've heard that the rest of Episode 1 and 2 are great... if that's measured comparatively to the beginning, then I'm ready to believe it because that first section in the citadel doesn't exactly set a high mark for the rest of the series to hurdle.

I guess I'll have to find out later, because my demo is done downloading and I'm out.

There's a lot of shooting energy balls into energy collectors.


Surprisingly, grabbing and launching combine soldiers can get old, and it doesn't take long.

Monday, August 18, 2008

Mirror's Edge... subliminal patriotism?

I've been keeping tabs on Mirror's Edge for some time now with great anticipation. Perhaps it will be as fantastic as it looks, (I hope), or perhaps not. There is on thing that has been nagging me
and I've finally figured it out. As a red-blooded American, (born in Germany and currently living in Canada, but still AMERICAN DANGIT), I've come to the conclusion that Mirror's Edge is subliminally promoting the good 'ol U.S. of A.

Just check out these images and tell me that you don't want to bust out singing the Star-Spangled Banner.

It's the red, white and blue, baby!
Then again, maybe it's supposed to be French... or Russian..... nah.

*Mirror's Edge is set for release on PC, Xbox 360 and PS3 in November 2008.

Review gripes: the 1Up Too Human review

Too Human is one of the big releases of the year, and that isn't something that is likely to change even if the game isn't great. After playing through the demo twice my impression is that the gameplay mechanic, while very different from other traditional action games, is fun and rewarding once a couple hours have been spent getting the hang of it and breaking yourself of the instinct to press A or B to attack. I also looked forward to getting into the story, which was headed in an interesting direction by the end of the demo.

The moment I saw the review for Too Human on the 1Up main page, I was naturally pumped to read it but I was somewhat miffed at the choice of reviewer. Who is this guy and why does he write with the stiffness of a high-school English student? Apparently he used to write for OPM, so at the very least there are some credentials there, but why give him such a big game that is has loomed so large in gamer culture for so many years as his first review now that he is back? On the one hand it wouldn't seem fair to give the new writer a deluge of crap games to review, especially if the reviewer has proven themself elsewhere. On the other hand one of the major benefits of reading reviews on a website like 1Up is that for readers like myself, we can get a sense of each editor's tastes based on their previous reviews and factor that in when we read their articles. Not giving readers that opportunity on a game as important as Too Human seems almost irresponsible.

Of course, to write off a writer simply because I haven't heard of him before would speak only of my own inflated sense of importance, but the review left a lot to be desired as well. I can't really say that I got anything out of it other than a few major gripes the reviewer had. The review was far, far too brief and most of the concerns, (issues with air-juggling, camera angles, target-locking), were facets of the game that I had absolutely no problem with in the demo, leading me to ask; is the full game completely different than the demo? Do these problems only crop up in later levels? Can I even trust any of this review?


I guess now I'll just have to sit and wait for other websites to get their reviews up and see what the general consensus on the internet is. Of course I like to read many reviews before purchasing a game so this isn't a major break from my usual routine... I guess I'm just used to getting more out of 1Up than I got in this time around.

Friday, August 1, 2008

iD on iPhone

Forget all those claims that the iPhone is as powerful as the Dreamcast. That's old news. In a recent interview with Forbes, John Carmack, (co-founder of iD software, the company responsible for Wolfenstein, Doom, Quake and graphics engines galore) gives some of his opinions on the iPhone and how it might push mobile gaming forward. Carmack claims that despite hardware differences the iPhone has power relative to the PS2 or original Xbox, and mentions that iD mobile is working on a "graphical tour de force" for the iPhone that will be part of one of the existing iD IPs.

Tuesday, July 22, 2008

Microsoft announces that Games for Windows Live is free, effective.... NOW!


Today at GamesFest 2008: Seattle, Microsoft announced that the Multiplayer-related features of Games for Windows Live will now be totally free rather than having the tiered price structured with a Silver membership being free and a Gold membership being $49.99. Such features that will now be available for free include voice chat, friend lists, cross platform play, achievements and gamerscores. Microsoft's "About Games for Windows - Live" page has been updated today to reflect this announcement.

Other announcements from Microsoft include the first official word on Direct X 11 and the features it will contain as well as a new marketplace for Games For Windows - Live.

NY Governer signs video game laws... "for the children"

Today, Governer David A. Paterson of NY signed a "Package Of Bills That Will Protect The Public Safety And Rights Of New Yorkers" including a bill that "establishes an advisory council to conduct a study on the connection between interactive media and real-life violence in minors exposed to such media," and will "require new video game consoles to have parental lockout features by 2010, and mandate that games sold at retail disclose the ratings obtained from the gaming industry's voluntary rating system."

Link to the press release HERE. (The relevent section is about five paragraphs down).

I'm not going to go into the insanity of making parental lockout features required for video game consoles but excluding TV service providers, DVD players, computers/web browsers, etc. I'm not going to go into the many reasons why I disagree with passing legislation on these matters in general. I'm not even going to go into the fact that the press release states that the advisory council will study "the connection," (not a possible connection), between interactive media and real-life violence, indicating that they have already decided that there is, in fact, a connection without the inconvenience of actual data.

Still, don't you think it would make more sense to create this advisory council and actually wait for the results of the studies before enacting legislation based on the assumed result?

P.S.- In order to add insult to injury, the section of the press release regarding videogames has been lumped into the same paragraph as sex offenders. Nice.

Friday, July 18, 2008

Reflections on the big-three press conferences

Hopefully by now you've read about all the big E3 press conferences either here or elsewhere. Perhaps for a lucky few of you, you actually got to be there. Well here's my personal take on the press conferences for each of the big three console manufacturers.

Microsoft: In my opinion, Microsoft's press conference was easily the best of the show. Microsoft basically spent an hour and a half slamming home one AAA title after another. By the end of the conference they had made clear that Microsoft is dedicated to A. bringing over the best titles that have been historically exclusive to other consoles, (Resident Evil 5, Grand Theft Auto 4, Final Fantasy XIII, etc), B. bringing exclusive content to 360 for multiplatform games, (360-exclusive DLC for GTA 4 and Fallout 3), and C. continuing to deliver first and third party exclusives for the 360, (Gears of War 2, Banjo Kazooie: Nuts and Bolts, Infinite Undiscovery, Fable II, and a bevy of XBLA titles). Granted, Microsoft is able to accomplish all this by basically dropping huge sacks of money on developers, (which Nintendo and Sony can't afford to do), but that doesn't really matter to someone trying to decide which console to purchase. They just want the best console with the most content and don't care how the content got there. Of course, in the middle of all this talk of games was the announcement of a TOTAL overhaul of the Xbox 360 dashboard, (not really sure why they decided to overhaul it, I kinda like the simple and extremely efficient blade-style interface currently in use). I can't have been the only person sitting there thinking, "they are doing ALL THIS by fall?!? Sony couldn't even get their act together to deliver just XMB in a timely manner." Finishing the conference with the announcement of FFXIII 360 didn't hurt either.

Unfortunately I can't completely let Microsoft off the hook. The Avatars seem completely unnecessary and are obvious rip-offs of some other company's avatar system. When talking to games journalists and the sort of hardcore gamers that follow E3, childish and unnecessary rip-offs are not something that will go over well. Also, watching Microsoft employees demonstrate You're in the Movies was just painful. That's the sort of cringeworthy nonsense you would expect from the Nintendo press conference. The idea is cool and packaging the game with the camera all for the standard price of one game is fantastic, but again, the core and hardcore audience that comprises the majority of 360 owners is just not going to care about this game except maybe as a cheap way to get a live vision camera.

Sony: There were two points to the Sony press conference worth taking note of. The first was the repeated message: "hey, we did all this great stuff before with the Playstation 1 and 2, so just buy a Playstation 3 and trust us that we'll do something cool sometime in the future." The second was the focus on the PSP as a companion to the Playstation 3. Surprisingly, there was actually almost as much time spent discussing the PSP as the PS3, with one major announcement being that movies and shows downloaded to the Playstation 3 could be transferred to the PSP for portable viewing.

Unfortunately the rest of the Sony conference was all discussions regarding sales figures, talking up games that we've already been waiting for for months or years and a new video downloading service that looked strikingly like the service for Xbox 360 that has been around for years already. In fact, the only three remotely interesting announcements were a Resistance game for PSP, (yawn), God of War 3 and MAG. God of War and MAG might have been enough to pull the Press Conference out of the gutter if it weren't for the fact that neither game had more to show more than pre-rendered, non-gameplay teasers which most gamers are just too cynical to care about anymore. Speaking of MAG, the one place where the PS3 may be able to build it's own niche is extremely large-scale battlefield games. Warhawk built itself slowly into a hit and Resistance 2 with 64-player online games and MAG with 256-player online games look to make the PS3 the only place to experience that sort of massive-scale multiplayer battles, (aside from PC).

Nintendo: I was extremely disappointed by Nintendo's press conference. At it's launch, the Wii had a nice low price-point and Nintendo postured as the choice for families and folks who don't bathe nightly in cash. They even brought some real games to the party for the Core audience like Metroid Prime 3, Mario Galaxies and Legend of Zelda: Twilight Princess. Unfortunately since then the Nintendo Strategy seems to have become to release party games and mini-game collections while nickel and diming consumers to death. The Nintendo press conference only made this fact more apparent, not a single game shown is designed to play at its best with just the Wii remote. You can play Shaun White Snowboarding with a Wii Remote but for the proper experience you need a balance board. You can play some of the games in Wii Sports resort and some of the instruments with a Wii Remote but for the full experience you need nunchuks, Wii Motion Pluses and balance boards. To play Animal Crossing you need a Wii-Speak microphone. If you want to have friends over to play these games as advertised, you need anywhere from two to four of each peripheral. I may have payed more for my Xbox 360 or PS3, but every single game that I own for those systems plays best on the controller that came in the box with the system. Nintendo is the company that apparently wants to put a smile on my face and a severe dent in my bank account.

In terms of presentation Nintendo, as always, managed to be irritating and childish to the point where I genuinely felt nauseous. Having prozac-popping imbeciles with smiles on their face dance around the stage playing children's games and tell us how much they want to put a smile on our face really gets old quickly. I guess having a woman saying the majority of it is a good idea on Nintendo's part though because having the walking PR-tornado Reggie Fils-Aime telling us that he wants to personally put a smile on every child's face just sounds a little creepy.

I'm going to go into another paragraph on Nintendo here, because I have a very specific, major bone to pick with them. They show up at every interview or press conference chucking the term "innovation" at anyone within reach like raving monkeys throwing feces and their E3 2008 press conference was no different. Well, I'm going to yet again have to call BS on Nintendo's claims of continual innovation because there was exactly ONE SINGLE GAME that was mentioned during their press conference that wasn't a sequel, part of a franchise or multiplatform, and that was Wii Music. You know what, I don't care about Wii Music, after Wii Play, Wii Fit and Wii Sports I'm a little bit sick of dancing around like a bloody idiot in front of my television.

Wednesday, July 16, 2008

E3 2008 Sony Keynote Summary


For those of you who missed out on the hour and a half of announcements, excitement and PR fromSony, here is a handy bullet-point summary. The statistics and PR bluster have been intentionally left out, go somewhere else to see developers blabbing about how they're starting to get used to programming for the PS3 or how many PS3, PS2 and PSPs sell per year.

-Resistance 2 will have 8 player online coop, 60 player online competitive modes and is scheduled for a November 2008 release

-Playstation 3 Greatest Hits will arrive late 2008 at a $29.99 (US) price point, and will include Resistance, Motorstorm, Warhawk, Call of Duty 3, Fight Night, Need for Speed Carbon, Rainbow Six Vegas, Assassin's Creed, The Elder Scrolls: Oblivion, and Ninja Gaiden Sigma

-Playstation 2 development will continue with games like NCAA Football 09, Tiger Woods Golf 09, Star Wars: The Force Unleashed, Warriors Orochi 2, Singstar Pop 2, Yakuza 2, Madden XX and Mercenaries 2

-The Buzz series will be coming to PSP and PS3 later this year

-A new Playstation 2 bundle including the PS2, Lego Batman and a DVD of The Justice League: New Frontiers will be available in the fall for $149.99 (US)

-Playstation Network will feature a new service that will allow downloading of full length TV shows and movies. The media content partners involved with this service include Sony Pictures, Fox Film & Television, MGM Studios, Lionsgate, Warner, Disney, Paramount, Turner Entertainment and Funimation.

-TV shows on the new service will be available in standard and hig definition and will start at $1.99 (US) per episode and movie prices will range from $2.99 to $5.99 for rentals and from $9.99 to $14.99 for purchases. All downloaded content through this service will be transferable to the PSP

-A new PSP entertainment pack including a silver PSP, Ratchet and Clank: Size Matters, and National Treasure 2, Book of Secrets, a 1Gb memory stick and a voucher for Echochrome will be available in fall

-A new game in the Resistance series, Resistance: Retribution, has been announced for the PSP and is scheduled for a spring 2009 release.

-An 80Gb version of the Playstation 3 will be available for purchase starting in September, it will have the same functionality as the current 40Gb Playstation 3

-God of War 3 "announced" exclusively for Playstation 3

-infamous, an open-world superhero-ish game, will be coming exclusively to Playstation 3

-A multiplayer action game under the working title MAG, (Massive Action Game), has been announced exclusively for the Playstation 3 that will involve up to 256 player multiplayer split into 8-player squads and will involve RPG style character growth