All that being said, I might have finally gotten my hands on a game where the word extreme is justified. A couple weeks ago I ordered a Japanese copy of Space Invaders Extreme, (which I will sometimes refer to as SIE), for my Nintendo DS and I have to say I'm impressed. If you played the mediocre Space Invaders Revolution that came out a few years ago, put that out of your head completely and and prepare yourself for a game that paradoxically feels familiar and new all at once.
My first impression once I started playing was that SIE is a combination of the classic Space invaders and the techno-psychedelic rail shooter, Rez. As in Rez, when you fire your weapon or strike an enemy ship, notes are added into the arcade-inspired trance music. That in itself was a cool addition but I figured that was probably as far as Taito was willing to go for yet another arcade remake. It seems for the 30th anniversary of Space Invaders they wanted to do more.
Unfortunately, I did not think to import a paddle along with the game. A "paddle" that plugs into the GBA slot of the Nintendo DS and affords a more arcade-style control option is available in japan. From what I've heard the paddle works extremely well but that isn't something I can attest to. It won't be released in the U.S. though so if you want to use the paddle you'll have to import one, though I can say the game plays fine with a D-pad as well.
Since I don't speak or read Japanese I can't comment on the different game modes or options, though there are options for local and Wi-Fi multiplayer. SIE has been out in Japan since February and is scheduled to release in the U.S. on June 17 at a price of $19.99. From what I've played it's a great fusion of classic Space Invaders gameplay and modern shoot 'em up goodness that truly deserves the title of "extreme," though I'll have to wait till I have the U.S. version in my hands to see.
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